The very popular Xbox Indie Game FortressCraft has become the first to break $1 million in sales.
Over 400,000 copies have been sold to date which has broke the $1 million barrier for an Xbox Indie Game. There are some impressive stats behind the success, such as a 84% trial to purchase conversion, over 250,000 copies sold in US, with UK and Canada selling over 73,000 and 26,000 respectively.
The success of FortressCraft is easy to understand after playing it. It’s a game in which you have an amazingly varied number of materials at your fingertips so you could begin to build your dream home, a massive network of dungeons, or even an alien world. As well as the creative gameplay aspect, FortressCraft sends the player on an epic treasure-hunt to locate relics to give the player even more power. However, if you were never the type to become an architect, the game gives you the chance to simply roam your friend’s worlds and enjoy what has essentially become a virtual art gallery. The XBOX community has taken notice of this gem of a game and the conversion numbers (the percentage of people who download the demo and then go on to purchase the game) prove just that.
Just because we’ve hit this milestone does not mean we’re going to kick up our heels and be content. A massive update is on its way – further adding to the depth of the world of FortressCraft, including customisable blocks and server rankings amongst other things.
I have the game myself, and while I have not built anything worthy of mentioning I do enjoy visiting other worlds to check out their work. There is some impressive stuff! If you have not already played the trial, download it from the Xbox Marketplace.
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