A new developer diary series has started for Lara Croft and the Temple of Osiris. Check out the first which covers co-op and the second which covers puzzles.
In our first Developer Diary, Executive Producer Scot Amos and members of his team discuss how tons of weapons, rings and amulets that grant abilities, puzzles that adjust to the number of players, and the occasional spike-pit sabotage turn Lara’s latest adventure into four player co-op mayhem.
In our second Developer Diary, Executive Producer Scot Amos is joined by Lead Level Designer Jeff Wajcs, who discuss the difficult task of perfectly challenging a player. Take a peek at the mirrors, time bombs, twisting gears, and falling platforms you’ll need to manipulate to solve your way out of trouble, alone or with friends.
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